tears of joy
The above video is a nice walkthrough of the just-released Resident Evil 1.5 prototype. Yes, it is finally here!
The version available for download here is an old improved build of the original prototype, but still full of bugs and problems.
The team that is making the RE 1.5’s restoration decided to release this build because of one of many drama issues that have plagued this game for many many years (for reference just take a look here, here, and here).
But now it doesn’t matter anymore. The team is still working in a more stable and complete release for the near future, and finally we will be blasting zombies’ heads once again in a new true old-school Resident Evil game that the fans deserve.
Oh yes this came out yesterday, fucking awesome! I love how there is an implied backstory for the russian guy’s journey into the city at the beginning. What could have happened back there?
(Source: leetskill, via cloritopicado)
It has happened. The Half-Life alpha from 1997 has been leaked.
This is such an event. The probabilities of seeing this in the wild were almost 0. Be sure to check the reddit thread, thank the guy who shared it, and download it now!
Next stop, Resident Evil 1.5
One Game A Month: January 2013 - Update #1
In the past days I started thinking about a good idea for the first game, and decided to follow this recommendation for the first month: “PORTCULLIS”.
The idea for January is to focus on just the creation aspect and not so much on the theme, to keep it extremely simple, and just finish it up to get the year off to a good start.
The next step in the plan was to just write down absolutely everything that comes to my mind based on that theme, without caring if the idea was bad, the orthography, or even if I was writing a coherent sentence.
I heard about Free Writing for the first time from Tim Schafer, in Episode 2 of the amazing documentary about Double Fine Adventure. He talked about how beneficial it is when brainstorming ideas: Just sit down and write and write and write, get any bad ideas out of the way, and write and continue writing until you have a clearer goal in mind.
That goes together with the 12th rule in Pixar’s list for storytelling (in this case to discard the first 10 game ideas tha could came to mind), and an advice I read from Austin Kleon about using your hands to do your work: try to avoid the computer first, and just sit down with a pen, a notebook, and write away…
…or well, also maybe make some little drawings to help you out with your ideas. When I saw that theme, I knew first hand that I wanted to do a carnivorous door. Maybe it is an extremely obvious idea (in that case I am already failing!), but with each game idea I pictured an evil entrance eating everything in its way.
So I sketched this…

Not the most beautiful drawing in the world, but it gets the job done.
Here is a random thought: If you find an artist who loves videogames (and maybe not just love, but has a burning passion for game development), never ever let her go.
I am mainly a programmer, and when my friends and I were searching for an artist to help us out in a couple of projects, we couldn’t find somebody with a bit of free time, the disposition, or the long-term commitment for the creation of a simple game.
All the artists that were interested in creating a game were already working with others groups, or had little free time. It is just my own experience, but yeah, take care of your artists!
I think now I have a better idea about what I am going to create, so in the next update I will share what I learned when making the first prototype, and the first design decisions towards the game for January. See you soon!
One Game A Month
Looking around, I saw my friend José Pablo post about an interesting initiative for the next year that really caught my eye: Create a new game for each month in 2013.
The sole idea is scary, but also there is a lot of benefits to this, like pushing yourself to get something done and finished (and be proud that you did it!), get experience in your field (programming, art, music, design, etc.), and seems like an awesome excuse to test some new technologies. What can we lose?
“Make Games. Not Excuses.”, how true is that!?
I will start planning the first game for January, and probably iterate game ideas/technologies for each month throughout this new year.
Surviving the first month will be interesting. Hopefully I will get past it, or at least I will get one game done, or morph everything to a bigger project, only time will tell. I will be sure to post my success (and failures) here in this blog.
There is also lot of lessons that will be learned. Testing myself and my discipline, see what I can accomplish, and get to know more people doing the challenge, this definitely will be fun!
[OLD] TF2 Calculator v1.0
Hi eveybody! With the idea of posting about some projects here from now on (besides silly videos), I wanted to start sharing this old and small program made in Java to convert Team Fortress 2 weapons and metal to keys and viceversa:

Download v1.0: http://depositfiles.com/files/d7u2dj8fj
Since I got hooked to TF2 trading, making these convertions were a pain in the ass, even more so if you are dealing with big quantities of a given item.
Most TF2 math tools and sites are very useless, the results are totally off and not precise enough with the real values, using only a simple division for their needs.
So here there is a simple tool that I hope will help you all get fast conversions and the exact values down to its weapons worth.
What do I need to run this? JRE 7u7 or better from http://www.oracle.com/technetwork/java/javase/downloads/index.html
Why Java? I’m a nut, also, in theory, the jar in the /lib folder should be runnable in any other OS with JRE installed, besides Windows (not tested).
Also I could mount a web version and make it open source in the process. If there is someone interested just let me know.
Please feel free to comment if you find the tool useful, have any ideas, found bugs, or just want to say hello, I will love to know about you and your thoughts.
Have a great day!
I am not ashamed of seeing this until now.
Still fucking amazing
New single from Walk off the Earth, called RED HANDS. Awesome as always!
Because we can’t get enough of dinosaurs shooting lasers in space
